They then looked at all the things that were … less great … and made adjustments so that both returning players and folks new to the world could enjoy it even more than the first one. DoubleFine took everything that made the original Psychonauts so memorable – the characters, the story, the absolutely bonkers settings, and turned it up a notch. So, obviously, I was a little bit excited about the sequel finally releasing.Īnd boy, was it a sequel worth waiting for. Even if it did take me 13 years to complete, it’s still one of my proudest gaming moments. Now, mind you, I didn’t actually finish the game until 2018. I held onto those discs for years, until finally re-purchasing the game twice – once for the XBox 360, and again on Steam. And I got my introduction to the wild world of 3D platforming collectathons playing the original Psychonauts.ĭespite platformers being one of my least played genres, since I’m awful at them, Psychonauts stuck with me. I oversaw the rise and fall of great empires in Zeus: Master of Olympus, and watched people plummet to their fiery demises due to lax safety inspections in RollerCoaster Tycoon. I spent an obnoxious amount of time puzzling my way through The 7th Guest and The 11th Hour. I fell in love with Tamriel playing Daggerfall, and have picked up every Elder Scrolls title since on release day. Since I was already a diehard PC gamer from my teenage years, the games that I remember really grabbing hold of me are usually off the beaten path of most people I know, even when we’re similar in age. Mostly, they’re going to be console games, probably Nintendo, and I had almost no Nintendo experience at all until the past 6 months or so. I always feel a little left out when people talk about the games from their formative years (whatever that means for them).
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